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Start exploring new rules

New rules for long-turn game

REMEMBER BEFORE JOIN:

DOWNLOAD! - new unit tiles

Take a look at modified parts of manual
or check ruleset files dir.

Revised: 25.01.2001

Following rules are prepared to use on slow-motion freeciv multiplayer game (with TIMEOUT=24h).

    OK, but why to use such slow server (with 24h timeout)?
  1. classical multiplayer game with timeout=60s is rather like RTS deathmatch
  2. it is hard to develop advanced strategy during the on-line game
  3. playing big maps on the on-line server is boring
  4. players are usually disconnecting then something goes wrong and trying anoter on-line game
  5. players are disconnecting if a game is too long or they must go home/to bed /to work etc.
  6. modem players can't play on-line games if they must pay for the connection time
Of course, the initial phase of the game should be quick (nobody want to spend weeks observing new settler production).
After initial phase of growth, game will become off-line.
You can join at anytime, make your move, revise your strategy, setup your production, and then disconnect.

Comments: McZapkie

Units tiles